
Fighters swinging weapons, rogues shooting arrows, or wizards casting firebolts. You could switch between 2 outfits that would allow you to change your fighting style on the fly. Selecting a monster would allow auto-attacks with the basic attack action for your character. While cantrips and basic attack actions were in the seconds. All of these abilities had timers, and the more powerful ones had timers up to 3 minutes in length. Such as healing, charging an enemy, or casting fireball spell. Powers/abilities were selected by clicking or hitting a hotkey. Moving the character was done by clicking the ground, and the character going to that point. It allowed a lot of customization for a character. Leveling up gave you many choices by giving skill points to select different skills. Ability score increases gained at specific levels were not exchangeable for Feats like in D&D. Leveling up was simple, and you could do it in the middle of a game. Level progression followed the experience point structure of 5th edition, and a character can level up characters at any time. Experience was earned by completing quests, and when you defeated a group of monsters. Backgrounds gave stat boosts, and the character class powers were all selectable in a tier based system. I understand why there were differences, because a lot of tabletop D&D doesn’t translate easily into a computer game. Character generation is simple, and there were some missing classes and races. I really enjoyed character creation as it was very close to the D&D 5th edition RPG rules. The game is a little rough right now, but it does allow a lot of customization and flavor, even though you wouldn’t expect that out of a video game. The game is very open, and easy to learn to play. The game allows you to play with a party of friends, strangers or a party that you can control. You can play strategy turn based, real time action play, or a mix of both. Sword Coast Legends is a top down view strategy based Dungeons & Dragons game. The Story Mode wasn’t open yet, so I’d like to see that part of the game when it releases September 29th. Also, as a DM you can create scenarios and be on the control side of the scenario. You can also play solo and have a party of pre-generated characters that the game lets you choose. I played the game with my son this weekend and with other people that had the game. So, as planned, Head Start started Friday at 2pm, and then was extended to 12 PM on Monday. Head Start was scheduled for September 18th to 20th. Players were able to test out new updates and play the game for a limited time. So if you pre-ordered Sword Coast Legends, then you were able to access the game this weekend with Head Start Access through Steam.
